Артбук Fallout. / Fallout art :: Fallout (Фоллаут) :: Кликабельно :: высокое разрешение :: фэндомы

Fallout art песочница высокое разрешение Кликабельно ...Fallout фэндомы 
Артбук Fallout.(4 часть)
THE WORLD
This section covers Fallout's various environments and locations, and the
many structures that appear throughout. Although it takes a good deal of trekking through the world to see it all, there's quite a bit of variety in the environments. At one extreme we have the classic
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THE WORLD This section covers Fallout's various environments and locations, and the many structures that appear throughout. Although it takes a good deal of trekking through the world to see it all, there's quite a bit of variety in the environments. At one extreme we have the classic post-apocalyptic rusty, ramshackle town (hut with a twist) in Megaton. And at the other are the vaguely Orwellian, massive steel and concrete government buildings in downtown O.C., or at least what's left of them. There's a decent variety in architectural styles, a blend of Googie from ire 50's and 60's rath some 40's-era art deco thrown in for good measure. And to ground it all with a strong sense of post as-we-know-it, the neoclassic buildings that pervade the heart of the Capital are ever present. Given the scale of the game world and limited resources, we have to resort to building limited sets of buildings of different classes, which we then mix about when building-out the game's locations. You'll see here a variety of these structures, some of which appear in game, but by no means a comprehensive list. Architecture is something that although we do plenty of designs for, often it's left to the mesh-builder to work-out the exact implementation as needed. There's a selection of interior environments consisting of standard dungeon types, such as the metro system (pictured here) and abandoned Vaults, as well as the cluttered homes of surface dwellers. All of these areas are a combination of the past, hints at the culture and society before the war, with a layer of years of decay and grime, and a final topping of the current struggles of desperate survivors trying to moke a home for themselves, be they human or not.
Fallout,Фоллаут,фэндомы,Fallout art,песочница,высокое разрешение,Кликабельно
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THE WORLD *7
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STORYBOARDS
There wasn't a whole lot that we needed to storyboard for this game. Other than the intro movie and ending sequence, there aren't many "cinematic" sequences that play out in a linear manner that would call for such detailed planning. Included here are two key storyboards, however,
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7. Continue backing up to reveal further ruin, gusts blow debris through bus as song continues.
92 THE ART OF FALLOUT 3
6. Back up to reveal vintage public bus front.
through busted windshield.
8.pan back, bus adverts, propaganda, dashboard light still visible
9.further destruction,
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94 THE ART OF FALLOUT 3
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THE FALLOUT 3 ART TEAM
LEAD ARTIST	WORLD ART
Istvan Pely	Andy Barron Hope Adams
LEAD ANIMATOR	Noah Berry
Josh Jones	Cory Edwards Tony Greco
CONCEPT ART	Daniel T. Lee
Adam Adamowia	Nate Purkeypile Rashad Redic
ADDITIONAL CONCEPT ART	Megan Sawyer
Craig Mullins	Ryan Sears Clara Struthers
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Fallout,Фоллаут фэндомы Fallout art песочница высокое разрешение Кликабельно

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