Артбук Fallout. / Fallout art :: Fallout (Фоллаут) :: Кликабельно :: высокое разрешение :: фэндомы

Fallout art песочница высокое разрешение Кликабельно ...Fallout фэндомы 
Артбук Fallout. (3 часть)
ROBOTS Emil's input on every robot wos "make it more like Robby the Robot!" and this was the mind-set we had in approaching the various mechanical creatures in the world. For many robots that carried over from the previous games, we tried to stay true to the original design, as with Mr. Handy and
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ROBOTS Emil's input on every robot wos "make it more like Robby the Robot!" and this was the mind-set we had in approaching the various mechanical creatures in the world. For many robots that carried over from the previous games, we tried to stay true to the original design, as with Mr. Handy and the Robobrain. Where we did diverge the reason was to better fit the robot's basic design premise. For example Mr. Handy was given a friendlier, rounder design appropriate for his original purpose. I'm a fan of the classic Soviet-era aerospace aesthetic, so you'll see hints of Soyuz and Sputnik in a few designs as well. The Protection is an original design that went through many iterations before settling on something that does have the vintage character of Robby, and we think he captures the quintessential 1950's robot character more than any other. And the Sentrybot from the previous gome looked a bit like a generic mech, so we took some liberties here and ended up with an imposing-looking tripod-mounted tank with guns for arms. And Liberty Prime. Who doesn't like a friendly giant robot? We definitely had a bit of Iron Giant in mind when we pictured this guy, but Adam came up with an original, perfectly proportioned, towering robot that captured Liberty's Captain America personality. Then for the longest time we labored over how Liberty would launch his nuclear warheads, Railgun arms? Launcher mounted 011 a shoulder? None of these ideas seemed quite right until it occurred to us: Fat Boy nuclear warheads thrown like footballs. There are few moments in design where you know you've got it just right, but this was one of them.
Fallout,Фоллаут,фэндомы,Fallout art,песочница,высокое разрешение,Кликабельно
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Вот мне интересно, зачем было заново всё создавать, когда у них уже была готовая база всего_всего_всего?
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Fallout,Фоллаут фэндомы Fallout art песочница высокое разрешение Кликабельно

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